Matching Pace
It may not have escaped your notice that it’s been a little quiet around these parts recently. It’s been a slow couple of months for the Starry Expanse Team, a lot of us have been very busy with other commitments that pull us reluctantly away from the project. The first quarter of the year has traditionally been a slow period for us, so this wasn’t entirely unexpected. We anticipate things to start picking up again soon, as they always do!
However, we’ve not been idle these past months! We’ve been focusing on a new development philosophy which we think you’ll really appreciate. In the past, we’ve focused on presenting an island, or a section of an island, for each update. This has allowed us to explore our development pipeline and refine our methods, but it has also been a very slow process. Too slow, if you ask us! Now that we’ve mastered our process, from camera-match to final polish, it’s time for a change of tack.
Since January, we’ve been working on camera-matching everything in Riven. Yes, everything. Our new goal is to have as much of the game as possible playable by Mysterium 2016, albeit untextured and unrefined. This, as always, is an immense challenge – but we’re just as eager as you to see it finished.