Monthly Update: February 2017
Last month, our art team worked hard on two primary tasks: creating assets for the greybox scenes we presented last year at Mysterium, and camera-matching new ones. Here’s a sneak peek at some examples that have been shared by various members of the team. Remember, all of this work is still ‘in progress’ — and we welcome any comments or questions you may have!
As you can see, there’s lots of important work being done! And it highlights the benefits of the new pipeline we instituted last year — we have different areas in various stages of development, so we can move forward with camera-matching new areas while our artists start filling in more detailed assets in previously-matched ones. Looking forward to sharing more soon!
February 5th, 2017 at 12:44 am
That’s amazing! You’re spot on with the wireframes! You guys are moving mountains!
February 5th, 2017 at 5:55 am
Sterling work guys, so pleased that this is still being worked on and producing such amazing results. Can’t wait to see the finished product. Beautiful work. 😉
February 5th, 2017 at 6:18 am
Looks good ! I cannot wait, keep up the hard work. (:
February 5th, 2017 at 9:11 am
What is the significance of the various colored regions on the Temple Island map?
February 6th, 2017 at 12:49 am
I’m not sure, but this my guess: I don’t think you can see the other regions when you’re in one of those regions (the Big Dome is in the way, or you’re underground in the Gate Room). The regions on itself can be made quite easily, but it’s probably very tricky to add the regions together to a perfectly matched Temple Island. The connection between the regions is mostly just one corridor, if there were two or more, it would be much easier to find out how they’re positioned exactly relative of one another.
March 7th, 2017 at 7:03 am
Check out this month’s blog post for more info about the map! It should be up this week.
March 7th, 2017 at 10:15 pm
Sweet! It’s always nice to know how it is done!
February 5th, 2017 at 10:09 am
Sexy objects. More proof that Riven is the greatest game ever with designs like these.
February 5th, 2017 at 6:37 pm
This is looking great! How much of the game would you estimate is camera matched now? The HQ assets look fantastic!
February 7th, 2017 at 10:02 am
You guys are doing great work, it’s so beautiful to see this all gradually unfold. Riven is a masterpiece.
February 8th, 2017 at 5:18 am
Thanks for an update 🙂 I hope to see the final product in not so distant future.
February 8th, 2017 at 7:27 am
Well done. 🙂
February 18th, 2017 at 2:16 pm
You guys have been at this for 6 years now…and the most I can say in confidence is that you’ve got prison island almost done, and book assembly island almost done…those are some pretty mild milestones for the amount of time you’ve invested on this project. Can’t you give us another demo of something you finished years ago? Like the forest on jungle island, or maybe a demo where the whole world is rendered and not textured and we can fly around just to take a look at all the work that’s been completed so far…
I’m stoked you guys are doing this, but I’d like to see it completed before I retire…I’d offer my services, but I’m a lowly web-developer. If you need some UI/UX work or would like to give the site a face-lift, let me know…but I don’t know my asshole from my elbow in UDK.
March 11th, 2017 at 7:54 pm
Hey there,
We would like to someday release a demo! However, right now, we are focusing our attention on the art and executing the artistic development of realRiven before we turn our attention to the (much smaller) task of coding the game. We could always use experienced Unreal devs though (which would speed up that process), so if you’re interested in contributing, dive on in to Unreal Engine 4, and let us know when you’ve made some cool stuff!
Thanks,
Philip
February 20th, 2017 at 4:16 am
Is good to see that you are moving forward. Keep up the impressive work. 🙂
March 29th, 2017 at 3:36 pm
The attention to detail and getting that same feeling as the original is very much appreciated! How are you guys for funding, how is that working?