Mysterium 2017
Mysterium, the annual convention for all things Myst, is upon us once again.
As is traditional, we’ve been hard at work preparing a demonstration that showcases some of the things we’ve worked on throughout the year.
(Updated) Our presentation occurred on Saturday, August 5th at 4pm EST.
August 3rd, 2017 at 3:49 pm
Good luck folks.
August 3rd, 2017 at 4:42 pm
Wow, where did that year go so fast?! I’ll be watching on the stream like last time! I only hope twitch behaves better this time.
August 4th, 2017 at 7:06 am
Very excited to see what you guys have to show off.
August 4th, 2017 at 8:03 am
Sounds good
August 7th, 2017 at 12:41 am
Can I see the livestream somewhere on Youtube or something? I couldn’t watch it live.
August 7th, 2017 at 1:47 am
The coordinators said they would eventually put it on their YouTube channel, but I guess we have to be patient 😀 https://youtube.com/user/MysteriumCon/videos
August 8th, 2017 at 9:24 pm
Hi! We are still waiting on a YouTube upload, but for now you can watch the presentation here: https://www.twitch.tv/videos/164695685
August 8th, 2017 at 11:30 pm
Thanks! I’ll take a look when I have some time the following days!
August 9th, 2017 at 3:26 am
Thanks, I was not aware of that option 🙂
August 12th, 2017 at 4:11 am
The demo looks very good! It’s weird to see Cho as a gray object, if you didn’t tell me it was him, I probably wouldn’t recognise him. He’ll probably look way better when he’s dressed up with textures and sweat and forgot to shave properly, it’s his small hair stomps on his cheeks and the reflection of light on his sweaty face that makes him so recognisable in my eyes.
August 21st, 2017 at 8:19 am
The link you have provided seems to be dead and there is no video on youtube. Where can I watch the presentation?
August 24th, 2017 at 12:40 am
The link used to work, I was able to watch the presentation more than a week ago. I think you’ll have to wait until someone uploads the video on YouTube or it becomes available again on Twitch.
August 14th, 2017 at 12:08 am
I unfortunately missed livestream so I wasn’t able to ask the two questions I had in mind, so I’ll take a shot in the dark and ask them here:
1. Some of the untextured objects in the caves on boiler island had particularly low polygon counts – are these just place-holders so as to get the idea of the shape and size of the object before it gets replaced with a more finalized version?
2. Are your designing purely to match Riven as close as possible without any downgrade in visual fidelity? It would seem unwise to make any visual sacrifices in graphical fidelity until we get much nearer to completion since, by the time the game is actually finished, even an entry-level smart phone may have the graphical horsepower to run it (the Nintendo Switch already can run UE4 games, so we’re not that far off as it is).
August 14th, 2017 at 7:47 am
Very Nice. You’ve done a big step !
August 15th, 2017 at 7:05 pm
I love how the game is turning out so far but I really didn’t care for the way it was presented this year, it made all the amazing progress look very underwhelming. It seemed like all that hard work was just shown in such a careless manner. I don’t mean to be a downer, but trying to turn everything into a joke every 5 seconds wasn’t funny either, it just hurt to watch… /impossibly/ so.
August 16th, 2017 at 6:23 am
I beg to differ – the team worked so hard on this for so many years, so this was their time to have a bit of fun. And the audience seemed to enjoy it, so there’s that.
August 20th, 2017 at 3:23 pm
You shouldn’t back out of having live action characters just because that would be “too hard” and this would be “much easier”.
September 13th, 2017 at 6:55 am
It’s very unfortunate you don’t have access to the original full-resolution videos (should they exist?). Not having the original performances really kills my interest. Ghen’s in particular is so crucial to the game. If it’s not on target, the game falls apart.
I loved learning about the ways in which Cyan “cheated,†though. Fascinating stuff.