Seven Years in the Making: The Survey Island Elevator
It’s been a while since we last shared a good old-fashioned content update!
We’d like to present the new-and-improved model of the iconic Survey Island elevator (as opposed to the other, non-iconic Survey Island elevator that no one talks about).
This asset has had quite a development history. First seen all the way back in 2013 at Mysterium, where we showed off a version that had been optimised for a lower-spec game in the Unity 3D engine, it’s been ported to both the UDK and then finally to Unreal Engine 4.
Being among our favourite objects in the entire game, we’re naturally very excited to finally see it done justice by our dedicated 3D artist Jonas Becsan!
With the rigging and animation already complete, we look forward to seeing it fully implemented into the game in the near future. Well, as long as we can figure out how to do all those crazy water effects that go along with it…
How hard could that be?
May 5th, 2019 at 6:22 am
Nice
May 5th, 2019 at 9:16 am
Sweet, as always! I know it’s too early for an accurate reply, but have you an idea of when it will be released? I’m no more that young so is it a matter of months, years or decades?
May 5th, 2019 at 10:58 am
Looks awesome guys. And yeah, those water effects should pose no problems.
May 5th, 2019 at 2:32 pm
Well, Cyan managed them over 20 years ago, so it must be easy to do the water effects! That’s how it works, right?
May 6th, 2019 at 1:22 am
Raytracing?
Granted, most people won’t have access to RTX hardware, but who knows, maybe it will be commonplace in 10 years’ time.
May 6th, 2019 at 7:51 am
@Anthony- NO.NO. And more NO. My understanding is that raytracing requires a completely different set of tools and techniques, I’d say finish the game and then come back to that at a later date as a content update if you even want to at that point.
May 6th, 2019 at 12:02 pm
Wasn’t there an easter egg in the original triggered by clicking on a pentagram directly above the door?
May 17th, 2019 at 6:36 am
Just put some QuickTime videos in there for the water effect
May 22nd, 2019 at 7:01 pm
The best solution for water effects would be to use an alembic asset, which can store prebaked fluid simulations.
Here’s a video on a Blender to Unreal alembic workflow. https://www.youtube.com/watch?v=YTDEdZovHbw
May 26th, 2019 at 10:09 am
Ok guys please feed us. Summer’s coming ! 🙂
June 10th, 2019 at 4:49 am
Looks wonderful, but after closer inspection I can’t help but wonder: was the asymmetry intended? The original elevator doesn’t seem to have it.