This website contains many spoilers for Riven: The Sequel to Myst.
It's an amazing game, so don't spoil yourself!
If you're curious about what this website/project even is, it's a remake
of the aforementioned game. You can learn more about our project by visiting
What is Starry Expanse?.
Here’s a treat, while we get the high-quality presentation video edited up – a pre-rendered lighting test for Prison Island. These are the same assets you saw in the Mysterium presentation, but in a pre-rendered environment. This video is NOT gameplay footage. It was rendered in Blender, in order to demonstrate how the environment should look at sunset. Enjoy!
Mysterium 2011 has begun, and Zib will be presenting a project update tomorrow at 10 AM, Boston time. If you’re unable to be there, you can experience the presentation for yourself at the LiveStream channel.
Update!
The presentation is over and done with now, but if you missed it, you can watch it here:
First of all, thanks once again to everybody who’s donated so far. We’ve gotten donations ranging from $1, all the way up to over $100 from a few awesome contributors. Remember, every little bit helps, and every little bit will get your name in the credits!
Unfortunately, we’ve had a bit of a nasty realization about the nature of Unity Pro licensing, and it turns out that we’re going to need about $500 more than we originally thought, bringing our funding goal up to $2000. Still, we’re already more than halfway there, so keep those donations flowing!
It’s not all bad news, though! Primary modeling and texturing for the Mysterium presentation is now nearly complete. The engine is progressing nicely, and we’ve found a couple of great shader artists. The project advances every day, and as a bit of proof, here’s a video of the updated (entirely remodeled) K’veer, completed just last week:
As you probably know by now, we publicly unveiled the project to Mysterium. If you were unable to attend Mysterium, you can watch the presentation here:
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