Sep 30 2011

Come talk to us!

Still no awesome reward for reaching the funding goal, although this is pretty cool, too.

We’ve noticed an increase lately in discussion in the comments section on our posts, so we decided to look into alternative methods of discussion. We had a forum set up, but it was causing us all sorts of headaches. Instead, we found a service we like a lot, called Convore. It’s kind of like a hybrid between a forum and a chatroom, in that it’s live-updating, but it’s topic-based, like a forum. It’s very cool.

So come talk to us! You know you want to.


Sep 25 2011

$2000!

As of this morning, we’ve achieved our primary funding goal of $2000! Thank you so much to everybody who’s donated so far, you’ve really made this project a viable possibility. If you haven’t yet donated, please don’t let this deter you, we could always make use of extra funds. The more we have, the faster we can work, in theory. We’ll keep updating the progress bar on the right, until it hits the edge of the page.

In the meantime, we’re working on pulling together a treat for you guys to show our appreciation. We went from 90% to 100% a little faster than we expected, so we don’t have anything quite ready yet. We’ve got something coming, though!

Thanks again, everybody.

Edit: There have been a couple of recent instances of people, for whatever reason, accidentally donating twice. If this happens to you, we’ll fully refund the second donation as soon as we notice it. If we don’t contact you, please don’t hesitate to contact us and point it out.


Sep 24 2011

Journal Prototype II

We just passed the 95% mark on our journey to the first funding goal, $2000. That means we now have over $1900 raised! To celebrate, here’s another sneak peek at the journal system, this time with Catherine’s journal. Remember that these are not necessarily final graphics or animations. It’s not in-game footage, just a prototype.

Update: Here’s the Prison Book, as well:


Sep 19 2011

Mysterium 2011 PowerPoint

Some of you might already know this, but one of the 59 volters gave a surprise presentation at the DutchMystCommunity gathering this weekend. It was quite a success, and we’re working on getting some footage of the event.

In the meantime, there have been some requests, from both english-speaking and Dutch communities, for downloadable Powerpoint slideshows, so you can all relive the magic of being at a Myst gathering this year. Here they are!

(These should both work whether or not you have PowerPoint installed. If not, let us know and we’ll do our best to fix them up for you)

These are for personal enjoyment only, if you’d like to present either of these at some kind of a gathering (like Mysterium or DutchMystCommunity), please let us know first.


Sep 17 2011

Journal Prototype

Here’s another not-in-game prototype of an element from Riven. This time, it’s Atrus’s journal. Enjoy!

In other news, we just passed the 90% mark on our journey towards our first funding goal. We’re almost there, guys!
Note that we’ll of course continue accepting donations after the first goal is reached, and the more donations we get, the faster we can work. Just some food for thought!


Aug 21 2011

In-Game Prison Island

Ok, ok, ok. You asked for it, we promised it, here it finally is. In-game footage from Prison Island, circa Mysterium 2011. This is a good example of what the game looks like at the moment, though not at all a good example of the final level of quality we’re aiming for.

Unfortunately, due to a quirk in our video-capture solution, the recording came out a little jerky. This is especially noticeable in the cursor. We’ll try to fix this in future videos, but for now, just remember that the actual game plays nice and smoothly.

Be sure to see the video in HD!

More to come soon!

Edit: We appreciate the comments and critiques, everybody, but please keep in mind that this is a work in progress. We’re constantly working on making the game look even better than it does here, in fact it’s mainly what we’re focused on right now. We’re taking your comments into consideration, along with our own plans for improvement.

Edit 2: We’ve re-rendered this video so it’s smoother, and it includes sound and more! Check it out!


Aug 12 2011

Prison Island Prototype

Here’s a treat, while we get the high-quality presentation video edited up – a pre-rendered lighting test for Prison Island. These are the same assets you saw in the Mysterium presentation, but in a pre-rendered environment. This video is NOT gameplay footage. It was rendered in Blender, in order to demonstrate how the environment should look at sunset. Enjoy!


Aug 5 2011

Even better than the real thing!

Mysterium 2011 has begun, and Zib will be presenting a project update tomorrow at 10 AM, Boston time. If you’re unable to be there, you can experience the presentation for yourself at the LiveStream channel.

Update!

The presentation is over and done with now, but if you missed it, you can watch it here:


Jul 10 2011

Presentation Schedule

The Mysterium Boston site has posted the tentative schedule for this year’s Mysterium. If you check it out, you can see that we’ll be presenting bright and early on Friday, starting around 10 AM. There will be a Q&A session after the presentation, and we’ll try to address any questions that are sent in before then during this time. Feel free to use the comments section here to ask questions before the presentation, or else post them to CyanChat or the Ustream chat during the presentation, and hope that somebody there is nice enough to ask for you.


Jun 8 2011

K’veer Update

First of all, thanks once again to everybody who’s donated so far. We’ve gotten donations ranging from $1, all the way up to over $100 from a few awesome contributors. Remember, every little bit helps, and every little bit will get your name in the credits!

Unfortunately, we’ve had a bit of a nasty realization about the nature of Unity Pro licensing, and it turns out that we’re going to need about $500 more than we originally thought, bringing our funding goal up to $2000. Still, we’re already more than halfway there, so keep those donations flowing!

It’s not all bad news, though! Primary modeling and texturing for the Mysterium presentation is now nearly complete. The engine is progressing nicely, and we’ve found a couple of great shader artists. The project advances every day, and as a bit of proof, here’s a video of the updated (entirely remodeled) K’veer, completed just last week: